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Kate stark
137
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Posted - 2013.02.15 09:18:00 -
[1] - Quote
Rastavan Hinken wrote:Who do you talk to in this game if you want to see changes
The corp I run does a lot of mining and it is getting to be a problem when you go out and try to mine and there is nothing The problem is the belts respawn on one time zone
What I would like to see is the belts respawn on different time zones
Ex if there is 12 belts in a system each belt in turn would respawn every two hours in this case belt 1 would respawn 12:00 then belt 2 would respawn at 2:00 belt 3 would respawn at 4:00 and so on That way everyone in different time zones would get a chance at a respawned belt and not have the whole field missing and if there are 6 belts in a system they would have a 4 hour respawn time belt 1 12:00 and then belt 2 at 4:00 and so on to belt 6
Mining should be fair to all not just the people who come online at the special time
new belt spawns, i warp in with my orca and multiple miners. i strip the belt clean in under an hour. how does that help you if i've just stripped the only belt in the system that has any ore in it? all it does is make it easier for me to deny you the ore you want. |

Kate stark
145
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Posted - 2013.02.15 19:02:00 -
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Alavaria Fera wrote:Kate stark wrote:Rastavan Hinken wrote:Who do you talk to in this game if you want to see changes
The corp I run does a lot of mining and it is getting to be a problem when you go out and try to mine and there is nothing The problem is the belts respawn on one time zone
What I would like to see is the belts respawn on different time zones
Ex if there is 12 belts in a system each belt in turn would respawn every two hours in this case belt 1 would respawn 12:00 then belt 2 would respawn at 2:00 belt 3 would respawn at 4:00 and so on That way everyone in different time zones would get a chance at a respawned belt and not have the whole field missing and if there are 6 belts in a system they would have a 4 hour respawn time belt 1 12:00 and then belt 2 at 4:00 and so on to belt 6
Mining should be fair to all not just the people who come online at the special time
new belt spawns, i warp in with my orca and multiple miners. i strip the belt clean in under an hour. how does that help you if i've just stripped the only belt in the system that has any ore in it? all it does is make it easier for me to deny you the ore you want. Mmm, ore denial games. he with most hulks, wins. |

Kate stark
145
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Posted - 2013.02.15 19:34:00 -
[3] - Quote
LHA Tarawa wrote:The "another system" are also getting mined out too. It is getting very hard to find good belts in any system that has a station with a refinery, and is even getting hard to find next door to a system with a station with a refinery. orca jumps 2, 3 or more systems, when you could be filling it every half hour...
complete ****. i actually haven't done any mining today. let me go and investigate the belts in my mining system.
first stop; my usual asteroid belt. let's see what's here. i see scordite, so nobody has been cherry picking for isk. looking at the length of the list on my overview none of the asteroids have been popped. i don't have a scanner on this ship, and it's unusual for the "regulars" to leave asteroids unpopped so i'm going to say that finding another system isn't hard at all. especially since this system is reasonably close to jita, and i can see the jita market orders from here, and even without "good" trade skills i can still remote trade with jita from this distance.
did i also mention we have a refinery?
once more, complete ****. |

Kate stark
145
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Posted - 2013.02.15 19:35:00 -
[4] - Quote
Katran Luftschreck wrote:Raiz Nhell wrote:Nothing should be fair... Are you saying that your $15 a month is worth more than mine?
no, we're saying the game simply shouldn't be fair. you have both purchased the same access with your $15. if you do not like that which you have purchased access too, perhaps you should stop purchasing access to it. |

Kate stark
146
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Posted - 2013.02.15 21:42:00 -
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LHA Tarawa wrote:Kate stark wrote:Katran Luftschreck wrote:Raiz Nhell wrote:Nothing should be fair... Are you saying that your $15 a month is worth more than mine? no, we're saying the game simply shouldn't be fair. you have both purchased the same access with your $15. if you do not like that which you have purchased access to, perhaps you should stop purchasing access to it. Except that one person in one timezone gets repawns at 6PM, as he's finished dinner and is sitting down to play EVE for several hours, while someone in another timezone gets repawns at 6AM, as he is heading out the door to work, and won't be on EVE for another 12 hours. How would it be bad to have the downtime shift an hour a day?
because it serves no purpose. there isn't a shortage of asteroids, even in high sec. there's a shortage of people who can be bothered to find them, and moving downtime won't change that. |

Kate stark
148
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Posted - 2013.02.15 21:52:00 -
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Tiber Ibis wrote:Just the usual forum trolls scaring the normal people away. You people are idiots. The OP's suggestion was pretty reasonable.
except, as i pointed out a page or two back; it doesn't actually solve the problem. if anything, it makes it easier for me to deny him access to ore. |

Kate stark
148
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Posted - 2013.02.15 22:44:00 -
[7] - Quote
Vincent Athena wrote:CCP has said they would like to remove downtime completely. If they did, what would they do about belts?
move all ore to grav sites, like 0.0 |

Kate stark
148
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Posted - 2013.02.15 23:21:00 -
[8] - Quote
Rastavan Hinken wrote:Moving from system to system to find belts is what we do Haveing more then one corp station with duplicate ships and jump clones is what we do Scanning down grav sites is also what we do And we do a lot of things that does not involve mining belts
So all your suggestions on what we should do we have done already
This topic is about an idea I had for belts and changing the times
So can we discuss this and leave out all the things most people do in the game already
Thank You Have a day
well suggestions on "what we already do" is all there is left to talk about after it has been shown that your idea doesn't solve the problem. |

Kate stark
148
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Posted - 2013.02.15 23:34:00 -
[9] - Quote
Vincent Athena wrote:Kate stark wrote:Vincent Athena wrote:CCP has said they would like to remove downtime completely. If they did, what would they do about belts? move all ore to grav sites, like 0.0 0.0 has static belts. Or do you mean w-space? Removing static belts makes it hard for the starting player to mine. How is a one day old player going to scan out a grav site? Even having the basic ores at anomalies (which only requires the built in scanner) would be a big roadblock to a new player. I can see reduced static belts with added ones at anomalies and signatures. But I think the static ones will need to stay in the game. They could for example have just Veld and Scord, with sizes rather small so a strip miner user would gag at them and look for better. But a new player will still be able to make use of them. Which means that if and when CCP removes downtime they will need to respawn during up time. If thats going to happen, lets have it happen sooner.
no, i mean 0.0 grav sites.
can people honestly go and jump off a cliff with that "it'll make it hard for new players. no it damn well doesn't. i was scanning down null sec grav sites with nothing but astrometrics II and a heron. it doesn't make it harder at all, it takes like half an hour to train the minimum skills needed. how will a one day old player scan out a grav site? by taking 30 mins to train the skill. that's how. it's not a road block at all, it's people just don't want to put the effort in.
if you're not going to remove asteroid belts, why ask for suggestions on how to fix the issue, then complain when a fix is given to you? honestly. |

Kate stark
148
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Posted - 2013.02.15 23:35:00 -
[10] - Quote
Rastavan Hinken wrote: I had a feeling that my suggestion would not fix the problem I wanted to see what other people could come up with
because there isn't a problem to fix. not being lazy is the solution. |

Kate stark
149
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Posted - 2013.02.15 23:36:00 -
[11] - Quote
Rastavan Hinken wrote:Yes It would be hard on new players
no, it wouldn't. |

Kate stark
149
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Posted - 2013.02.15 23:46:00 -
[12] - Quote
Rastavan Hinken wrote:Kate stark wrote:Rastavan Hinken wrote:Yes It would be hard on new players
no, it wouldn't. Just wondering are you in favor of people having to scan down belts
i'm indifferent to it. however saying it makes it hard for new players is just plain wrong. |

Kate stark
164
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Posted - 2013.02.16 19:46:00 -
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RubyPorto wrote:Kate stark wrote:no, i mean 0.0 grav sites.
can people honestly go and jump off a cliff with that "it'll make it hard for new players. no it damn well doesn't. i was scanning down null sec grav sites with nothing but astrometrics II and a heron. it doesn't make it harder at all, it takes like half an hour to train the minimum skills needed. how will a one day old player scan out a grav site? by taking 30 mins to train the skill. that's how. it's not a road block at all, it's people just don't want to put the effort in.
if you're not going to remove asteroid belts, why ask for suggestions on how to fix the issue, then complain when a fix is given to you? honestly. Hidden Belts and the advantages they bring (unlimited mining in one system) aren't free. Who's going to be paying the Sov Fee, iHub fee, and cost of placing the Indy upgrades in HS? There might be some valid claim for there being an issue when every normal belt in every system in HS gets mined out before DT on a daily basis. But not until.
the cost, instead of sov fees, is the removal of static belts that respawn at DT.
and agreed. |

Kate stark
164
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Posted - 2013.02.16 19:56:00 -
[14] - Quote
RubyPorto wrote:Kate stark wrote:RubyPorto wrote:Kate stark wrote:no, i mean 0.0 grav sites.
can people honestly go and jump off a cliff with that "it'll make it hard for new players. no it damn well doesn't. i was scanning down null sec grav sites with nothing but astrometrics II and a heron. it doesn't make it harder at all, it takes like half an hour to train the minimum skills needed. how will a one day old player scan out a grav site? by taking 30 mins to train the skill. that's how. it's not a road block at all, it's people just don't want to put the effort in.
if you're not going to remove asteroid belts, why ask for suggestions on how to fix the issue, then complain when a fix is given to you? honestly. Hidden Belts and the advantages they bring (unlimited mining in one system) aren't free. Who's going to be paying the Sov Fee, iHub fee, and cost of placing the Indy upgrades in HS? There might be some valid claim for there being an issue when every normal belt in every system in HS gets mined out before DT on a daily basis. But not until. the cost, instead of sov fees, is the removal of static belts that respawn at DT. and agreed. That's not a cost. That's "we're replacing something with something better."
actually it's "we're moving something" Obvious Goon alt that's never mined a day in his life(!) |

Kate stark
165
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Posted - 2013.02.16 20:07:00 -
[15] - Quote
RubyPorto wrote:Kate stark wrote:actually it's "we're moving something" Hidden belts are better than normal ones in most ways. They're safer (because they have to be scanned down), have generally larger rocks, and they respawn immediately. The "cost" of having to scan down something once a day or so isn't really significant.
this is true. but what alternative do you have if you remove static belts that respawn at downtime?
moving regular belts to grav sites are the only way to remove the fact that asteroids respawn at DT in order to achieve CCP's idea of a downtimeless game.
i'm not saying i think it's a good idea, i'm just saying the solution fits the criteria of the "problem". Obvious Goon alt that's never mined a day in his life(!) |

Kate stark
165
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Posted - 2013.02.16 20:18:00 -
[16] - Quote
RubyPorto wrote:Kate stark wrote:RubyPorto wrote:Kate stark wrote:actually it's "we're moving something" Hidden belts are better than normal ones in most ways. They're safer (because they have to be scanned down), have generally larger rocks, and they respawn immediately. The "cost" of having to scan down something once a day or so isn't really significant. this is true. but what alternative do you have if you remove static belts that respawn at downtime? moving regular belts to grav sites are the only way to remove the fact that asteroids respawn at DT in order to achieve CCP's idea of a downtimeless game. i'm not saying i think it's a good idea, i'm just saying the solution fits the criteria of the "problem". I didn't suggest removing them. Static belts that partially refill at DT are fine at the moment (I already described the situation where they could be considered not-fine). If you want to be able to mine in a system which you call home at any hour of the day without worrying about other people wanting to mine there, you can keep it clear of interlopers yourself, pay someone to do that for you, or move somewhere where the mechanics allow you to invest in the system you live in. In other words: Move to a less trafficked HS system, Get the other miners ganked, or go to Nullsec. There's no actual problem to solve here.
you didn't, but some one did and that's why i mentioned it.
i've already said that moving is the solution to the "problem". Obvious Goon alt that's never mined a day in his life(!) |

Kate stark
165
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Posted - 2013.02.16 20:30:00 -
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RubyPorto wrote:Kate stark wrote:you didn't, but some one did and that's why i mentioned it.
i've already said that moving is the solution to the "problem". Then we've just been agreeing right past each other, huh?
t'would seem so. i wouldn't mind grav sites though. how many gankers will bother trying to scan you down? Obvious Goon alt that's never mined a day in his life(!) |

Kate stark
165
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Posted - 2013.02.16 20:39:00 -
[18] - Quote
RubyPorto wrote:Kate stark wrote:RubyPorto wrote:Kate stark wrote:you didn't, but some one did and that's why i mentioned it.
i've already said that moving is the solution to the "problem". Then we've just been agreeing right past each other, huh? t'would seem so. i wouldn't mind grav sites though. how many gankers will bother trying to scan you down? HS has Grav sites. They just don't respawn in the same system repeatedly. It also has mission mining, which does appear in (roughly) the same system repeatedly. Both are fairly effective at keeping the gankers away.
the frequency is the issue with HS grav sites, and the fact that most of them are worth less than the static belts. i don't have any issues with gankers to be honest, at least not enough to make me want to waste time scanning or cutting my isk/hour to safely mine veldspar in mission rooms. Obvious Goon alt that's never mined a day in his life(!) |
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